Aceeri
Aceeri
Ran into this issue where providing a single point would panic rather than just return `None` when creating a convex hull collider.
Need to implement the discretization parts of this, but this is essentially a copy of `Capsule` but with differing radii for each point of the segment. Also need to add...
Unsure of whether this will have a noticeable performance improvement currently. I would like to do some benchmarks on how writeback performs. I think the bigger thing here would be...
Allows usage of rapier3d/2d-f64 with bevy rapier.
TODO: - [ ] We need to somehow convert a `TriMesh` into a `Polyline` for convex decomposition. First thought is to filter edges to ones that only have 1 connecting...
Ease of access for finding the rigid body associated with the collider as well as updating the collider parent based on changes to the bevy hierarchy. For an example of...
Seems we only update it on initialization. TODO: - [X] Collider removal - [ ] Collider re-parenting - [X] User changes - [X] `AdditionalMassProperties` - [X] `ColliderMassProperties`
Makes it a bit easier to mentally separate things from eachother when working on the systems.
Combine the 2 iterators so we don't duplicate logic of removing from the rapier context and the handle components. This also should remove a 1 frame lag between the handle...