ACrazyTown

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I've gotten this to build on Windows! ![Screenshot 2025-03-28 141614](https://github.com/user-attachments/assets/69996d07-29f6-4e7e-971c-4f375b577cee) Here's the commit from my fork: https://github.com/ACrazyTown/lime/commit/9993b5cb29216fb81cf0534d9cfad39a3d13b436. I would've done a pull request to your fork but GitHub won't let...

Just wanna add that I made #3467 a bit ago, which would check off one of the things from this list (remove unused blending variable and blendToInt() method)

> Maybe this should help? > > ```hx > package lime.graphics.opengl.ext; > > @:keep > @:noCompletion class AMD_pinned_memory > { > public var GPU_MEMORY_INFO_DEDICATED_VIDMEM_AMD = 0x9047; > public var GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_AMD...

> Maybe this one? > > ```hx > package lime.graphics.opengl.ext; > > @:keep > @:noCompletion class ATI_meminfo > { > public static inline var VBO_FREE_MEMORY_ATI:Int = 0x87FB; > public static...

Just tried to take a crack at these fixes myself, and I think there's yet another issue with FlxNapeSpace that I have not noticed in my initial pull request. We...

To be honest, I don't know much about Nape either, but I think that it's currently one of the only options for realistic physics available. Also the integration with Flixel...

> This looks good but a little hardcoded..? Yeah, it's a bit ugly but I had to do that since `lime_alc_get_string_list` assumes it's dealing with a list and not a...