ACrazyTown
ACrazyTown
I've gotten this to build on Windows!  Here's the commit from my fork: https://github.com/ACrazyTown/lime/commit/9993b5cb29216fb81cf0534d9cfad39a3d13b436. I would've done a pull request to your fork but GitHub won't let...
Just wanna add that I made #3467 a bit ago, which would check off one of the things from this list (remove unused blending variable and blendToInt() method)
> Maybe this should help? > > ```hx > package lime.graphics.opengl.ext; > > @:keep > @:noCompletion class AMD_pinned_memory > { > public var GPU_MEMORY_INFO_DEDICATED_VIDMEM_AMD = 0x9047; > public var GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_AMD...
> Maybe this one? > > ```hx > package lime.graphics.opengl.ext; > > @:keep > @:noCompletion class ATI_meminfo > { > public static inline var VBO_FREE_MEMORY_ATI:Int = 0x87FB; > public static...
Just tried to take a crack at these fixes myself, and I think there's yet another issue with FlxNapeSpace that I have not noticed in my initial pull request. We...
To be honest, I don't know much about Nape either, but I think that it's currently one of the only options for realistic physics available. Also the integration with Flixel...
> This looks good but a little hardcoded..? Yeah, it's a bit ugly but I had to do that since `lime_alc_get_string_list` assumes it's dealing with a list and not a...