ACrazyTown
ACrazyTown
I'm having an issue with screen tearing on the (almost) latest version of hxCodec (commit 3a784d0), iirc this didn't happen before when I was using an old version of hxCodec...
Opening this because a lot of people have similar issues. So it's easier to just redirect them here instead of answering in every issue. ### Issues in Main.hx (`...For optional...
Currently, FlxAnimate does not have an accurate hitbox (in fact, it does not have a hitbox at all I believe). This can lead to issues with positioning and other stuff...
Having support for audio recording would be really useful for something like voice chat in games. For native targets, I think both SDL and OpenAL have support for audio recording,...
**Describe the bug** SoundChannel's `leftPeak` and `rightPeak` is set to 1 upon initialization of the SoundChannel and never changed **To Reproduce** Steps to reproduce the behavior: 1. Create & play...
This PR solves an issue where closing the debugger would dispatch an `onFocus` event. One of the issues caused by this issue is sounds playing after the debugger gets closed....
I haven't looked at the drawing code for FlxText/FlxBitmapText so I don't know how feasible this is, but I think per character text effects would be a nice feature. For...
Noticed this job was failing, I don't usually mess around with GitHub actions/JS but I think this should fix it
This PR adds bindings and implements OpenAL Soft's `reopenDeviceSOFT` and `ALC_SOFT_system_events` extension. In order to take advantage of this functionality, I had to update OpenAL Soft, which required forcing latest...
This PR implements CFFI bindings for the OpenAL Soft `alcIsExtensionPresent` function (which is different from the already existing `alIsExtensionPresent` function) I've only tested it on Windows (C++, Neko & Hashlink)