ACrazyTown
ACrazyTown
I'm pretty sure this pops up if you haven't set up the Visual Studio compiler properly, did you run `haxelib run lime setup windows`? Have you installed MSVC and the...
> This is a bug I've tried to figure out on and off for a while and haven't been able to resolve. > > Tagging this as `help wanted` to...
I'm not sure if this is entirely correct but I believe the issue is with how the hit sounds and the metronome are handled. They rely on the audio time...
Also worth noting, the OpenAL Soft config allows [customizable period sizes](https://github.com/kcat/openal-soft/blob/master/alsoftrc.sample#L83-L95) which would allow for higher audio precision with the old method Lime uses for calculating audio time. The lower...
I have a lime PR that might help out in resolving this: https://github.com/openfl/lime/pull/1896 Instead of compensating for latency directly in the audio time, there's now a seperate field to query...
> Try `lime rebuild hl` to bring your hdll up to date. I've done that, tried doing a clean rebuild of both lime and my testing project. I keep getting...
Okay, I think I did the merge right. Hashlink seems to be fixed and working fine now!
I've gotten Mac to build and work! I only have Linux, Android & Neko left to figure out, though CI for them will always fail because it uses an older...
Tested out Linux & it seems to work. I assume Android would also work with just an updated config but I don't know how I'd even test that... Neko seems...
I'll undraft this PR now as I think it should be pretty much ready to go except for a few concerns: 1. Neko support - Neko is crashing when the...