1vanK
1vanK
Why desktop OpenGL build with scaled window have no this problem?
I still don't understand why need to put a string with a path inside another class. Even in C# Path just contains collection of static functions to manipulate with strings...
The code didn't get any easier with the new class. You just added conversions from strings and back to strings.
The sample uses deprecated function `graphics->SetMode()`
`bool SetScreenMode(int width, int height, const ScreenModeParams& params, bool maximize = false);` also not changes `resizable` for already created window on D3D9 & D3D11
Most techniques (Diff.xml for example) do not use alpha pass and objet should be visible even with .a == 0 (if ALPHAMASK is not defined ofc)
https://youtu.be/if0OE-lcVK4 Blue lines drawed with tablet XP-PEN Star G640 Red lines drawed with mouse (line end is drawn after releasing LMB) MyPaint version: mypaint-git-w64-2.0.0-alpha-master.502-standalone.zip OS: Windows 10
Thanks for the clarification! Dab settings helped me
Using Clang as library to create host tools for auto generation of bindings for scripting subsystems
Вместо этого реализован BindingGenerator, использующий xml-выхлоп Doxygen
https://discourse.urho3d.io/t/embedding-the-engine-as-a-submodule-and-cmake-module/1636