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This bug fixed in MSYS2 https://github.com/msys2/MINGW-packages/issues/5330

Fix: https://github.com/urho3d/Urho3D/pull/2936 (not used)

Fixed in https://github.com/urho3d/Urho3D/pull/3059

https://gpuopen.com/fidelityfx-superresolution-2/

> I'm willing to find the commit which introduced it if needed. It would help a lot

I think this caused by https://github.com/urho3d/Urho3D/pull/2885 Error in ``` bool Model::BeginLoad(Deserializer& source) { ... void* dest = buffer->Lock(0, desc.vertexCount_); ``` This return null because gapi == GAPI_NONE in headless mode

Reopen this issue if the problem remains

``` Run sudo xcode-select -s '/Applications/Xcode_12.app' sudo xcode-select -s '/Applications/Xcode_12.app' shell: /bin/bash -e {0} env: HOST: macOS PLATFORM: macOS LIB_TYPE: static xcode-select: error: invalid developer directory '/Applications/Xcode_12.app' Error: Process completed...

Related: https://github.com/urho3d/Urho3D/pull/2879

Related: https://discourse.urho3d.io/t/urho3d-1-8-release/7159