tr7zw
tr7zw
Ok yea, main issues: RenderSystem Shader/setShaderTexture are gone The logic around accessing the shulker content is gone/renamed? The network packets identifier and data are private without a getter, so you...
Uhhh the mod uses 1 key in total. I don't think forcefully combining it with the vanilla inventory key is a good idea?
I guess I could look into it for the next time I work on the mod. But does sound a bit impractical for most use cases.
100% what @AdvancedWipe said. The first one won't happen, and there are mods for it. The second one might be ok, maybe in a slightly changed version. I will have...
1) Not sure what you mean? 2) Hm will have to check how much of change that would require.
Actually, I think it might be more interesting to treat clicking an empty slot as a swap request. So you can use it to put items away from the hand/into...
1) hm, nothing since then changed, but I also don't see any delay, so not sure. 2) Yeah, but I think this would be more intuitive(and add more functionality for...
Since itemswapper *swaps* items, there is no logic for taking single blocks from stacks out of shulkers. For now, this is not planned.
Will be fixed with 1.20.2 or 1.21, wherever mojang will actually fix the bug raised fixed(moving the hud up 2 pixels).
For now not planned, because Forge has too many limitations for the resource pack part(and just complicated the current development process). The backend is still there, so might do that...