tr7zw

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But it defeats the entire purpose of building the muscle memory to switch to things/show the block pallet. We will consider it.

Keybinds make no sense in this list context(try holding r and pressing 9, also you can't see more then a few entries, so it would be just a mess). Wrapping...

(quiet honestly, rn not caring much about toggle mode.) I have limited time, and adding an optional mode for an optional mode is just not practical. You picked the worse...

Because it makes everything need one more click by design. For playing normally with a keyboard and mouse, it just makes it less fast and comfortable to use, like you...

In general, the entire point is to have 1 key and otherwise control it with the mouse. That is the entire concept this mod was built on (https://www.youtube.com/watch?v=A6DvnFCW5FY)

> Regardless of using toggle mode or holding I still think keybinds would allow for a better user experience. Again, how would that work? It's unusable in non toggle mode...

> That's very valid. Not something I thought of while using this mod for a short minute. I didn't run into that use case yet. Any 6+ shulkers, tools, banners,...

> > You picked the worse mode and then say that it's worse? >Either way thanks for this mod it's still great, and I appreciate you having a discussion with...

That only works on BlockEntities. So unless the block is a chest/sign/furnance/shulker etc, this is the correct behavior.

Also noteworthy that on a block entits the provided code will do nothing, as "agugu" is not a vanilla tag.