Firtina Ozbalikci

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@jshor I saw your email about you having a similar issue but it seems the comment has been removed, was it unrelated?

looks great, we still need to fix the scrollbars for some examples and add the the "view source" buttons, but those should be easy :)

Thanks for the work again. I am thinking of redoing the examples to be simpler soon... and will keep this open so I can see how I can use storybook...

I still need to investigate this (sorry about taking so long)

When a texture gets unmounted [it does call `.dispose`](https://github.com/toxicFork/react-three-renderer/blob/ee57d313195d/src/lib/descriptors/Material/TextureDescriptor.js#L255) which I'm [hoping should trigger the deallocation](https://github.com/mrdoob/three.js/blob/9939207320/src/renderers/webgl/WebGLTextures.js#L96), but I'll try to dig deeper , run some tests with breakpoints and confirm...

For now ( until the properties are implemented by me or contributors ) you can use the `ref` property to get a handle to the mesh e.g. ``` jsx componentDidMount()...

Hmm I will take a look and give hints :)

Hmm I will take a look and give hints :) On Wed, 26 Oct 2016, 18:47 Martins Untals, [email protected] wrote: > your solution works! > Now I am trying to...

You can create a diff like this : https://github.com/toxicFork/react-three-renderer/compare/master...martunta:adding-matrix-prop?expand=1 . Looking at it I cannot see any obvious reasons for it not to work from the r3r side, but perhaps...

One hypothesis of mine: Perhaps after applying the matrix some flags may need to be set for children objects... To be confirmed.