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Drawing pixelated textures?

Open caedmon opened this issue 8 years ago • 2 comments
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I'm trying to use a low resolution texture and want a pixelated effect like minecraft. It seems I should be able to do this by setting magFilter to THREE.NearestFilter. However, as far as I can tell the setting of magFilter has no effect; in all cases it appears to be using LinearFilter.

Is there something else I need to do to make this work or is this possibly not yet supported in react-three-renderer?

caedmon avatar Aug 13 '17 23:08 caedmon

Hmm this may be a bug... will need to investigate.

toxicFork avatar Sep 03 '17 20:09 toxicFork

@jshor I saw your email about you having a similar issue but it seems the comment has been removed, was it unrelated?

toxicFork avatar Sep 23 '17 22:09 toxicFork