react-three-renderer
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Drawing pixelated textures?
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I'm trying to use a low resolution texture and want a pixelated effect like minecraft. It seems I should be able to do this by setting magFilter to THREE.NearestFilter. However, as far as I can tell the setting of magFilter has no effect; in all cases it appears to be using LinearFilter.
Is there something else I need to do to make this work or is this possibly not yet supported in react-three-renderer?
Hmm this may be a bug... will need to investigate.
@jshor I saw your email about you having a similar issue but it seems the comment has been removed, was it unrelated?