Firtina Ozbalikci
Firtina Ozbalikci
Hi Tom, this looks like a bug, the geometry should have updated... There was one bug where new vertices could not be added to an existing line, so try to...
Hmm.... I see there had been some more workarounds within #131 , for the code, these few files I feel are quite relevant: https://github.com/toxicFork/react-three-renderer/blob/master/src/lib/descriptors/Object/LineDescriptor.js for line which inherits from https://github.com/toxicFork/react-three-renderer/blob/master/src/lib/descriptors/Object/MeshDescriptor.js...
Hmm... Do you mean something like an 2d overlay? There are some attempts to do that, see https://www.npmjs.com/package/react-three-renderer-html3d by @colmea :)
Ah I see... You should be able to use the component as any other... Can you post a link for the sidebar appearing gray issue? Perhaps the browser doesn't react...
ah I understand. My expectations for it is to work like this: ``` jsx render() { return ( ); } ``` However if that is causing some side effects then...
Hi @ekeldevious currently all my focus regarding react-three-renderer is towards the fiber implementation[1] to restore compatibility with React 16, once that reaches a V1 I can spend a bit more...
Can you please link to a complete example that we can run? I looked at the code you provided but will need to see the whole thing to be able...
At the moment react-three-renderer supports only WebGLRenderer, but we should support CanvasRenderer for 1.0 :)
Aaah. Thanks for reporting! Hmm... I'll have a think. Shimming sounds good as a work around for the moment :) On Tue, 3 May 2016 19:33 Patrick Steadman, [email protected] wrote:...
The textures should have the onload attribute[1]. Onload for scenes have not been added yet but I have thought about how to handle pre loading textures and so on... One...