tmp64

Results 120 comments of tmp64

Yep, `GetEntityInit` hook works just fine. `GetDispatch` seems to be used as a generic `dlsym` in the engine. I guess this PR could be left as is in case someone...

Same crash with same stack trace with BugfixedHL. Probably not caused by discord-rpc directly. Maybe `dlclose(client module)` call doesn't actually unload the client library, so after engine restart it reuses...

Really looks like client.so wasn't unloaded so `ClientDLL_Init` triggered the assertion `assert( !pm_shared_initialized );`

There's also a version with color code support. https://github.com/tmp64/BugfixedHL-Rebased/blob/master/src/game/client/hud/message.cpp `Q_UTF8ToWString` may be replaced with this: ```cpp wchar_t wTextBuf[MAX_MESSAGE_TEXT_LENGTH]; #ifdef _WIN32 // std::mbsrtowcs doesn't use UTF-8 on Windows MultiByteToWideChar(CP_UTF8, 0, pString,...

I just tested on latest Steam version 8684 and it works. Could you post `version` and `about` commands output?

Are you sure it remains on the bottom? It seems that 4554 engine doesn't use `ChatInputPosition` client function. I'll check later with a "cleaner" distribution of that engine.

As I understood, game crashes when viewing a demo. Could you please attach *crash.dmp*, *crash.log* from directory with hl.exe and the *.dem* file?

Can confirm that the issue is fixed in latest commits. But you have to build the latest AvaloniaLSP manually.

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