tmp64
tmp64
1. Windows or Linux? 2. How do you launch AG?
The options dialog reads styles from `ui/resource/ClientSourceScheme.res`. BHL uses VGUI2 controls from Source SDK, which has a different format for the scheme. This file may be overwritten when BHL updates....
@isdpteam Same as #196. You seem to be getting this crash very consistently. Can you explain what exactly did you do in the spectator mode? @stylez1989 Your crash is in...
When does this happen?
@Safety1st @HLAG-Golden Please, post your system information and check if the issue still happens on latest game update (2023-11-30, build 9897). > The preferred and easiest way to get this...
Looks like this only happens on Radeon RX 6000 so it's most likely an AMD driver bug. [It seems that downgrading the driver helps](https://github.com/ValveSoftware/halflife/issues/3408#issuecomment-1827319993)
What do you mean by "more slots"? I can't move existing weapons to other slots but I think WeaponMod can use them.
While the code matches HL, I think ammo bars should scale with HUD size for consistency https://github.com/FWGS/hlsdk-portable/blob/e8db2fa3545670c3a0a48a5887215121fa7351ba/cl_dll/ammo.cpp#L328-L337
BHL does this by checking if one of the new sprites exists https://github.com/tmp64/BugfixedHL-Rebased/blob/1a1f601b50217ef8ac5f1d84f7813361c6a36ae1/src/game/client/hud.cpp#L114-L120
You're right. I could just hook `GetEntityInit` since it simply calls `GetDispatch`. I'll check and report back later ```cpp ENTITYINIT GetEntityInit_internal(char *pClassName) { return (ENTITYINIT)GetDispatch(pClassName); } ENTITYINIT EXT_FUNC GetEntityInit_api(char *pClassName)...