spacek531
spacek531
Does it look different than vanilla? The commit is branched from develop not your branch so I left the non-chain sprites as vanilla.
To make things easier to import (i.e. require fewer lines in the sprites field of json objects) I think adding a vehicle DrawMode may be helpful for munging the offsets...
I believe I've managed to fully implement the feature outlined above, plus I extended it by getting the booster acceleration from the track's RTD. Getting booster acceleration from the track's...
I think a testing plan could look something like this: 1. Build a park with all affected cases - Rides for each BoosterSpeedFactor - Rides for each BoosterAccelerationFactor - Rides...
Would solve https://github.com/OpenRCT2/OpenRCT2/issues/6680
Please keep this open
Todos: - [x] add plugin API - [x] beg @Basssiiie to update RVE - [x] add field to RTD to cap brake speed - [x] add field to RTD to...
> > * [ ] add plugin API > > * [ ] beg @Basssiiie to update RVE > > @spacek531 Haha looking forward to that. 😁 > > Do...
> > I am going to copy the reverse car API as much as possible. It will be a simple toggle on/off. It is recommended to set the entire ride...
The display value calculation was bugged and rounds down too early. Develop: ```cpp if (_currentlyShowingBrakeOrBoosterSpeed) { uint16_t brakeSpeed2 = ((_currentBrakeSpeed2 * 9) >> 2) & 0xFFFF; if (_selectedTrackType == TrackElemType::Booster...