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Houdini Engine Plugin for Unreal Engine.

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We've fixed this locally on our project, but both instances of HoudiniImport have outdated versions of the Send to Unreal node for the Package Name and Package Folder.

https://github.com/sideeffects/HoudiniEngineForUnreal/blob/b895ea4b1e6bfa7800ee24d08b2a7fbdf05c14de/Source/HoudiniEngine/Private/HoudiniMaterialTranslator.cpp#L2856 Noticed that it is using the texture param info instead of the value param info.

Hello, I understand that houdini imports Landscape Edit Layer from unreal using the layer names,prefixed by 'landscapelayer_' But, Landscape Edit Layer disappears in Houdini, when I import the Layer that...

Resetting the parameters on my HDA is corrupting(?) my houdini asset. I have an OPPath param and a float param in a multiparm folder. After editing and resetting params on...

When I try to set unreal_bake_folder attribute on my output geometry, Unreal always crashes with the following error upon hitting the Bake button, no matter what I set the "unreal_bake_folder"...

When I try to add an HDA asset to the Houdini Asset Component of the Actor blueprint, it crashes and get this error: ```Thread 5: EXC_BREAKPOINT (code=EXC_I386_BPT, subcode=0x0)``` ### Softwares...

Sorry @dpernuit, it looks like the version mismatch issue snuck back in again in commit 61bcfc3e0718726f4d4ae130451fd9d90d53a023. ![image](https://github.com/sideeffects/HoudiniEngineForUnreal/assets/97295909/75fe84b3-3afe-4a71-9cd5-7e3861b6857a) ![image](https://github.com/sideeffects/HoudiniEngineForUnreal/assets/97295909/8c252a70-41a8-41a6-b4d4-225928cd7234)

first time in `SM->Build(true, &SMBuildErrors);` second time in `Object->PostEditChange();`