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Houdini Engine Plugin for Unreal Engine.

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We took latest from the plugin repro into 5.1 because we wanted to fix some warnings and errors we where getting. Doing so resulted in this new one, we've temp...

Hi there, Just got the "Source Code" .zip file for the 2.0.14 release, from this page: https://github.com/sideeffects/HoudiniEngineForUnreal/releases/tag/v2.0.14 However, it seems the Houdini version it is built against is 19.5.432 and...

Building 29 actions with 29 processes... [1/29] Compile PCH.HoudiniEngineRuntime.h [2/29] Compile PCH.HoudiniEngine.h [3/29] Compile Module.HoudiniEngineRuntime.2_of_7.cpp [4/29] Compile PCH.HoudiniEngineEditor.h [5/29] Compile Module.HoudiniEngineRuntime.3_of_7.cpp [6/29] Compile Module.HoudiniEngine.7_of_7.cpp [7/29] Compile Module.HoudiniEngineEditor.2_of_7.cpp [8/29] Compile Module.HoudiniEngineRuntime.4_of_7.cpp...

Hello. I've got this error while compiling the Houdini Engine on Unreal 5.1 on Rocky Linux 9. I believe that's a code error. Here are the screenshots with the error....

Unreal Engine 5 has a nice tools to generate runtime geometry - Dynamic Mesh (Geometry Scripting). It can be very efficiently used in conjunction with houdini engine, however atm plugin...

We're seeing quite visible gaps in our landscapes. [This thread](https://forums.unrealengine.com/t/gaps-between-landscape-components-in-5-0-2/581046/8) brought to my attention that this is because of non-integer scaling values on the landscape actor. Indeed if I manually...

Hi SideFx team, NOTE: This issue is not related to making Maps Baker editable in the HDA as explained here: https://www.sidefx.com/forum/topic/72425/?page=1#post-306694 Even when it's made Editable the HDAs often exit...

# When I use PDG to instantiate assets in UE5, I can't bake the result of PDG as a blueprint Actor because the blueprint option can't be selected, only the...

- Consider renaming SetToggleValueAt to SetToggleParameter to match existing naming convention as SetFloatParameter also uses indexes but is not verbose in the function name ![image](https://github.com/sideeffects/HoudiniEngineForUnreal/assets/5181711/81409db6-289a-42b2-b9b7-36edb9c67e64)

This only shows up when building Debug for 5.4, for some reason.