HoudiniEngineForUnreal
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Multiparm is unusable after a Reset Parameters
Resetting the parameters on my HDA is corrupting(?) my houdini asset.
I have an OPPath param and a float param in a multiparm folder. After editing and resetting params on the asset, i am unable to add/remove entries to the multiparm in unreal. Reimport/Rebuild does nothing. My only option is to delete the asset and replace. This also happens intermittently but i have not noticed the exact sequence of events.
UE5.1.1 - HOU 19.5.605
I've just tied without op path. A simple string and float parm. Nothing linked to anything in the HDA, just UI at the moment. Freshly instanced asset. Still get the behaviour. This makes multiparms completely unusable for me. As soon as a user hits the reset button the asset breaks.