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Houdini Engine Plugin for Unreal Engine.

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![Screenshot 2023-05-04 145602](https://user-images.githubusercontent.com/132611261/236304227-0cb30408-9ed4-4bab-846c-afd2813b8935.png) This is more of a nit pick, but as there are only so many material channels we can pass to Unreal, I am forced to use the...

- Houdini 19.5.569 - Unreal Engine : 5.1.0 - Plugin : 2.0.17 When I try to play in editor with HDA asset actor which has Landscape Input data( World Outliner,...

For instance, https://github.com/sideeffects/HoudiniEngineForUnreal/releases/download/v2.0.17/HoudiniEngine-v2.0.17-19.5.569-UE5.01-Win.zip content doesn't match what's in tag v2.0.17 https://github.com/sideeffects/HoudiniEngineForUnreal/commit/3efe185f32907636cad77ceb968b6debd07cea8f Could that be fixed? :) Thanks!

Currently (19.5.534 atleast) Using an HDA inside a level instance is possible but everytime you commit the changes to your level instance the "push Transform to Houdini" is checked on...

Hello, Every time I try to import a Packed Level Actor as a Reference via an Outliner Input into an HDA the Houdini Session crashes. Apparently some paths it looks...

**unreal_bake_folder** is ignored, either if specified either through PluginSettings or as a prim/detail attribute. UE5 also crashes if you attempt to bake to BP without first manually entering a valid...

Unreal crashes when importing a bgeo.sc file, simple test: drag&drop file to content browser UE5.0 + v2.0.14 works as expected UE5.0 + 2.0.15 crashes UE5.1 + 2.0.15 crashes Error: Unhandled...

With the latest version of the plugin "Version 2.0.15 - Houdini 19.5.493", I have an error occurs when adding an asset to a blueprint. Unreal crashes. Rebuilt everything several times...

we find matid not assign correctly while building skeletalMesh because Triangle.MatIndex set to 0 expect solve as soon as possible and thanks in advance