Mark Mandel
Mark Mandel
> I'm not sure I understand option 1. If we update hugo / docsy are you saying that will fix this for us? Not separate options, just separate thoughts. Basically...
Adding some extra notes here for reference: * https://github.com/googleforgames/agones/blob/main/build/includes/website.mk ⬅ where the `make` commands are for running and deploying the site (when fixing, be careful not to deploy to production!)...
Thanks for the inquiry. Have you had any issues integrating our current Unreal SDK?
Sounds like this should be an update to our documentation to confirm this, to avoid further confusion.
So it looks like it comes from here: https://github.com/googleforgames/agones/blob/f725d023f600a89a879c7cba4180daa632fa77da/pkg/metrics/kubernetes_client.go#L124-L129 Which is part of the interface passed to client-go and the workerqueue to expose metrics that it exports. Since the metric...
I think you're going to run into a lot of trouble running the Agones controller outside of Kubernetes -- especially around the admission webhooks. Not sure if this is worth...
If you want to have automatic updates (which means you also don't control when your short downtimes are), you could always set `.Values.agones.controller.safeToEvict` to false in your scenario -- rather...
> However, I found it impossible to deploy without downtime. I don't see it ever being likely that we'll look to support an Agones upgrade without downtime, the testing complexity...
Curious - I take it that `minReplicas` on the [buffer policy](https://agones.dev/site/docs/reference/agones_crd_api_reference/#autoscaling.agones.dev/v1.BufferPolicy) won't do what you need here?
That's fair. For now, I would advocate the use of a [webhook](https://agones.dev/site/docs/getting-started/create-webhook-fleetautoscaler/) to power your needs. I'd like to see if we get more people also claiming this is a...