Marcus

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A-Frame is also used for AR. On AR you often need screen GUI. Just would be nice to use A-Frame all the way. I hope you guys decide it's worth...

@kylebakerio > The only argument I see for using this library in that case would be visual consistency if you're mixing both styles of interfaces (in-world + overlay), though I...

Where's the example scene for this?

[Can't record anything either.](https://github.com/muaz-khan/RecordRTC/issues/782).

That was quick :D. Yes, I was reading about the events callback. But I can't find anywhere how can I call the uiLoading and uiScanning. Can you give an example?...

Ah I see, got it. Thanks for the clarification. A little bit off topic, are there any new features coming to the library, or did it come to a halt?

How do I use it? I tried this ``` const anchor = mindarThree.addCSSAnchor(0); const content = document.getElementsByTagName('canvas')[0]; anchor.group.add(content); ``` but it didn't work. I keep getting the error `mindar-image-three.prod.js:2 THREE.Object3D.add:...

Apparently this bug was already reported [here](https://github.com/hiukim/mind-ar-js/issues/212). Will it be fixed? This is a pretty big deal...I can't use mindarjs in production like this.