Marcus
Marcus
@arslc Thanks this is a good enough workaround, it works just fine!
@arslc I don't think it should be closed. I think we should be able to rotate the phone without having to stop and start the AR engine again. This is...
> These days, if you use two different video formats (WebM and HEVC), you can have a transparent video that works in all of the major browsers except Internet Explorer...
I also tried what is described on this [SO post](https://stackoverflow.com/a/60393238/8509272). It doesn't work either, I get the error `Failed to load resource: An SSL error has occurred and a secure...
It's normal, you can't [walk around](https://github.com/AR-js-org/AR.js/issues/490) a model.
Hello @nickw1 , thank you for your reply. > So, for the next release I will optionally restore the original behaviour, i.e. world origin is the initial GPS position. To...
Maps service has this [feature too](https://developers.google.com/maps/documentation/gaming/reference/unity/class/google/maps/maps-service#movefloatingorigin).
> So, for the next release I will optionally restore the original behaviour, i.e. world origin is the initial GPS position. To avoid breaking existing code, however, it will not...
Hopefully a [movefloatingorigin](https://developers.google.com/maps/documentation/gaming/reference/unity/class/google/maps/maps-service#movefloatingorigin) method can also make it to a next release together with `world-origin-as-original-GPS-position`. In this case the camera could also have a `distance` property which is the distance...