Marcus

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I didn't try that, but it's not a necessary step without the emulator.

I was able to achieve this like so: ``` onAuthStateChanged(auth, async user => { if (user) { console.log("== USER =="); console.log(user); let user2 = user.toJSON(); user2 = JSON.parse(JSON.stringify(user2)) user2 =...

We actually only want to send updates when it is enabled, not disabled. The problem is that if you disable the gameobject, when you reenable the synchronization breaks. So you...