Marcus
Marcus
I didn't try that, but it's not a necessary step without the emulator.
I was able to achieve this like so: ``` onAuthStateChanged(auth, async user => { if (user) { console.log("== USER =="); console.log(user); let user2 = user.toJSON(); user2 = JSON.parse(JSON.stringify(user2)) user2 =...
This is the same for ClientNetworkTransform
We actually only want to send updates when it is enabled, not disabled. The problem is that if you disable the gameobject, when you reenable the synchronization breaks. So you...