Marcus
Marcus
Is there an alternative way to deal WebGLTexture as input that doesn't require [conversion](https://stackoverflow.com/a/18804083/8509272)?
Any particular reason for creating an imageBitmap if I can use an imageData? Is it more efficient? Seems like to use an imageBitmap I have to use an imageData first,...
Last question, I have something like this ``` GLctx.bindTexture(GLctx.TEXTURE_2D, GL.textures[texturePtr]); GLctx.texImage2D(GLctx.TEXTURE_2D, 0, GLctx.RGBA, GLctx.RGBA, GLctx.UNSIGNED_BYTE, source); ``` How can I use the transferToImageBitmap at this point? I already have the...
So I have to create a dummy canvas first? With ``` var canvas = document.createElement('canvas'); canvas.width = width; canvas.height = height; var context = canvas.getContext('2d'); ``` And then I do...
Thanks for the clarification [tyrmullen](https://github.com/tyrmullen) . Yes, the idea is to use media pipe with something like PlayCanvas. If would be very helpful to have [this example](https://codepen.io/mediapipe-preview/pen/vYrWvNg) implemented in PlayCanvas....
Hey @schmidt-sebastian , is this feature hard to add, or is there any ETA? I'd love to see this sooner rather than later.
@danrossi Sorry I didn't understand. You already start with a canvas and use transferToImageBitmap. Do you know how to draw a WebGLTexture to another Canvas like @tyrmullen mentioned? Sorry I'm...
@hiukim quick unrelated question, but how many markers does the image tracking support (not simultaneous tracking) ?
Temporary workaround: After pause or stop, make entity invisible. This will trigger targetFound after it's unpaused/started again. `[...document.querySelectorAll('[mindar-image-target]')].forEach(target => target.object3D.visible = false);`
@hiukim Not sure if I explained the issue well, did you understand? The problem is that I can't rely on the targetFound event to show and hide content because if...