AR.js
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Content position, scale and rotation not the same as in the visual inspector
Do you want to request a feature or report a bug? Bug.
What is the current behavior? The tracked content does not appear where it should when you compare with what you see on the visual inspector . The visual inspector shows one thing, but when you activate the tracking the model shows up with a different scale, position and rotation.
What is the expected behavior? The model, image, or whatever that shows up on the tracking should show up just like I see in the visual inspector. If you want to see what I mean better, throw a model on an aframe scene. Look at it with the visual inspector. Now, use this tool for the image tracking. You will see that the model will appear on the tracking exactly as you see it in the inspector. This does not happen with AR.js. This means that I can't rely on the visual inspector to position anything, and I need to reload the page a thousand times until I get the correct position, rotation, and scale that I want of all the elements on the scene. This is extremely cumbersome.
An example, I have a model that shows up huge in the visual inspector. The camera is in the center of it. With UniversalAR, when the image is being tracked, it happens exactly the same thing. So I can adjust what I see in the visual inspector, copy over the position, scale and rotation to the index.html, and it works on the tracking. With AR.js ? The model shows up much smaller on a random location that is not even the center of the tracking image. So I need to keep adjusting, reloading the page until I get it right. And it takes a long time to load.
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