Dzmitry Malyshau
Dzmitry Malyshau
@stalkerg wait, so if it's only used in DEBUG, it's fine to keep this bug? Why not land the fix?
If we don't use `DEBUG` and we are concerned about the relevant code being untested, we might as well remove everything that is gated on debug. The current position is...
Interesting warning here, maybe coming from Angle? > UNSUPPORTED (log once): gldCopyBufferSubData: NEEDS IMPLEMENTATION
The colors are fixed by https://github.com/kvark/vange-rs/commit/7130e23504d38341635f9606c48798f95541e0e8
Давайте рассудим всё основательно. Разделим формальные признаки (сам код) от неформальных (все остальные соображения). ## неформальные Что было бы логичнее? С точки зрения наименования "delta" - это больше похоже на...
Baseline on my Mac - the default camera of the Level binary on Fostral. Window size 2280x1524. 40ms for RT. Texture units are busy 98.7% of the time.
WIth #223 I'm seeing the time for RT raising to 48ms (about 20% hike). Still worth it given the reduced VRAM, and now we are mostly ALU bound, which scales...
It would be great to have. VulkanDB [reports](https://vulkan.gpuinfo.org/listreports.php?feature=shaderClipDistance&option=not) it not being available on a whole lot of mobile GPUs as well as Intel, which could be a showstopper.
Thanks @kainino0x for the investigation! You seem to have the spec written already as well, great :D > Mutable resources: Can we consider them really as "(Immutable Resource, Device Reference)"...
Thanks for the list, @litherum ! Vulkan and D3D12 equally benefit from cases 1, 2, 3, 6, 7 For (4), secondary command buffers are used in Vulkan to record parts...