Dzmitry Malyshau
Dzmitry Malyshau
Anybody explain to me why we have Options: 0, 4b, and 5? One option that is missing here is: - keep `[[block]]`. - arrays of `[[block]]` are considered binding arrays...
Seeing this as well. Interestingly, the CI log doesn't even run anything: > test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
Correct, the failures are only about `expand`.
I was hoping that "gpu-descriptor" would allow me to use it with the specific workflow, eventually, but this hasn't happened yet. Filed https://github.com/zakarumych/gpu-descriptor/issues/42 to track. In the meantime, we can...
Prototyped a solution here - https://github.com/kvark/blade/pull/118
FWIW, I did add support for vertex attributes to Blade, so this path is open if we want to try it. However, it's going to be a pain to do,...
Could somebody grab a RenderDoc capture of this happening, please, and share?
Could you post a stack trace from a debug build?
@Friz64 thank you! Sounds like it would go into `gfx-backend-vulkan` then under `xlib` feature.
Filed https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/3262 to follow-up