Dzmitry Malyshau

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I copied your code into https://github.com/kvark/wgpu/tree/bug-dx12-shader and ran it on DX12 without issues. Well, other than fixing the primitive topology, since you are creating a `TriangleStrip` pipeline without specifying the...

Sorry, I messed up a rebase. Now on latest master, still no error.

The error is DXGI_ERROR_DEVICE_REMOVED, which isn't very helpful. DX12 is playing tricks with us here :( Let's keep it open while it reproduces.

Ideally, the `struct Example` doesn't care about the window, yeah. If you can prototype the (more invasive) alternative that would be awesome!

Ported as https://github.com/gfx-rs/wgpu/pull/5429