Dzmitry Malyshau
Dzmitry Malyshau
@dati91 good guess! IIRC popups create separate GL contexts (and WR renderer/backend) that share resources (shaders for the most part atm) with the main context. We should make it work...
Are you still getting 493 unexpected failures with the original WR? Perhaps, we could have a table in the body of the issue, which is just kept up to date....
@naturallymitchell the GSoC project you linked to is the one that's active right now. It's not related to the Szeged fork of WebRender. The task there is implementing WebGPU in...
We have a debug overlay in WR that would be your first thing to track. Basically, enable the minimal overlay and visit a website, scroll back and forth and note...
@zakorgy dx12 specialization constant support may be less complete still. cc @msiglreith For global scopes, I think it's solvable in each individual case: For `WR_FEATURE_DUAL_SOURCE_BLENDING`, we could possibly declare the...
@zakorgy it would be good to confirm if the generated SPIR-V is wrong, or just spirv_cross messing with us. Also, I think at this point it's worth it creating an...
- `vkCreateSampler()` already addressed in https://github.com/gfx-rs/gfx/commit/e30271227df027b7b8e2d239bd7ec39d5e4146e6 - another error not listed here is addressed in https://github.com/gfx-rs/gfx/commit/e3a6515e652732e6095c91cc0dfbfa094a9c89ac
argh, sorry
I think generating shaders at build time (with the RON config) is a good thing to upstream.
Holy Jesus having 1-3 failing tests out of 600 is super good news!