Blender_bevy_components_workflow
Blender_bevy_components_workflow copied to clipboard
Look into asset hot reloading
- in Bevy 0.11 there where a lot of very weird issues with gltf asset hot reloading
- the "piggyback on gltf" nature of this tooling means there is a need to do more than just reload mesh data on asset change
- this needs to be explored further & implemented in some form
Possible issues:
- the long term goal is to NOT keep Gltf handles around (inefficient), so that might clash with hot reload
- last I checked mesh/scene reload from gltf assets was broken in Bevy