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Look into asset hot reloading

Open kaosat-dev opened this issue 1 year ago • 0 comments

  • in Bevy 0.11 there where a lot of very weird issues with gltf asset hot reloading
  • the "piggyback on gltf" nature of this tooling means there is a need to do more than just reload mesh data on asset change
  • this needs to be explored further & implemented in some form

Possible issues:

  • the long term goal is to NOT keep Gltf handles around (inefficient), so that might clash with hot reload
  • last I checked mesh/scene reload from gltf assets was broken in Bevy

kaosat-dev avatar Dec 15 '23 08:12 kaosat-dev