jeffythedragonslayer
jeffythedragonslayer
The Address field and Selected Tile Address label in the Tile Viewer also have this problem.
Does that default of byte-addressing make anyone's workflow easier? I think keeping it byte-addressed makes it harder for people developing games because the addresses they're seeing aren't what they need...
Adding this line inside the for loop at bsnes/ui-qt/base/main.cpp:171 will start all the slots disabled: `loadAction->setEnabled(false);`
I also think the windows build instructions need work. I'm struggling to build it here: https://forums.nesdev.org/viewtopic.php?t=23877
Window Watcher can create an enlarged version of a window: http://www.airesoft.co.uk/windowwatcher
No I don't think closing after a timer is a good idea. I was showing Nikku's demos to a friend and sent then all to my snes with QUsb2snes, then...
ICP is usually how I see this kind of thing done
Windows has a lot of menus. The menu that opens when you right mouse click something and is populated differently depending on where you right clicked is called the context...
How about: > Do you want to create an entry in the 'Send To' submenu of the Windows right-click context menu to upload files to the sd2snes?
Are these the special flags, in Protocol.md? ``` ## Flags This are the flags you will get from a sd2snes device. * `FEAT_DSPX` * `FEAT_ST0010` * `FEAT_SRTC` * `FEAT_MSU1` *...