jeffythedragonslayer

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Would people prefer to dump the state of the SPC cpu at the beginning of the song or current program counter?

It's probably correct then, I would've gotten a compiler error if not enough things were renamed.

the wiki page on input/output says: > Currently, the only input managed with PVSneslib is the SNES joypad.

I don't have any trouble at all with `SetBrightness`

I encountered a similar bug when writing a compiler targeting the SNES. The issue was that the hi x bit of the sprite's position was not being toggled correctly in...

According to Mesen 2's Sprite Viewer, the sprite's x location is 255 ($FF). It sounds like only the bottom 8-bits of the sprite's 9-bit x position are going into OAM....

"oma" typo in comment at https://github.com/alekmaul/pvsneslib/blob/master/pvsneslib/include/snes/sprite.h:110

I had to reboot my Windows because I accidentally made bsnes fullscreen and didn't know how to get out of it. I think a "toggle fullscreen" button in a right-click...

I have no idea why you couldn't get to the PRs tab. Can you reach it through this link? https://github.com/bsnes-emu/bsnes/pulls

No problem. It's supposed to do that. If you want to implement this BMP, you should fork before opening a PR though.