jeffythedragonslayer

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In particular, I think the acronyms column, PAT (pattern?) and RLE (run-length encoding) should be documented.

I hit these errors today when running ag from my home directory and then ag dumped core. Too bad I didn't have ulimit -c unlimited enabled

Can you elaborate on "unexpected?"

A screenshot here wouldn't be good enough?

What about an additional, simpler, static sprite engine? There can only be 128 hardware sprites, and some games are simple enough to not have that many objects.

Excellent analysis courtesy of KungFuFurby: > Currently what's running through my mind is that you got really unlucky timing-wise. At least its protocol doesn't seem to be as offal as...

This deadlock happened again with the SPC700 in this state (CPU hung in same spot), Mesen 2 was not able to disassemble anything on that side: ![image](https://user-images.githubusercontent.com/13253146/215682250-fdcc16d1-5915-4682-afdf-16ffd1c9ee28.png)

I tried getting it installed like the other tools PVSnesLib uses, do you know if it's available through pacman? ``` # pacman -S sphinx error: target not found: sphinx ```

Here is the official documentation: https://www.sphinx-doc.org/en/master/usage/installation.html I get the same error with both `pacman -S python3-sphinx` and `pacman -S python-sphinx` though.