unity-jar-resolver
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Unity plugin which resolves Android & iOS dependencies and performs version management
### Please fill in the following fields: Unity editor version: 2019.3.6f1 External Dependency Manager version: 1.2.144 Features in External Dependency Manager in use (Android Resolver, iOS Resolver, VersionHandler, etc.): -...
* Unity editor version: 2021.2.7f1 * External Dependency Manager version: 1.2.168 * Source you installed EDM4U: .unitypackage * * Features in External Dependency Manager in use: Android Resolver * Plugins...
### [REQUIRED] Please fill in the following fields: * Unity editor version: 2020.1.11f1 * External Dependency Manager version: 1.2.161 * Source you installed EDM4U: .unitypackage * Features in External Dependency...
Is it possible to point the pod to a git branch, version or commit, like instructed in the official Cocoapods docs https://guides.cocoapods.org/using/the-podfile.html#from-a-podspec-in-the-root-of-a-library-repo We would like to build a version of...
https://github.com/googlesamples/unity-jar-resolver/blob/930f55ddc4d1c6404297678e0dab88e3f06e5ecd/source/VersionHandlerImpl/src/ExecutionEnvironment.cs#L39 Somehow this runs ALL THE TIME in the editor warming up my cpu. 
Resolves AmbiguousMatchException Unity compatibility issue https://issuetracker.unity3d.com/issues/firebase-importing-package-and-restarting-the-editor-generates-ambiguous-match-found-exceptions
### Feature proposal * EDM4U Component: iOS Resolver EDM4U has and option to install CocoaPods. However, there is no option to update CocoaPods. A user should use command line to...
Add support to "podspec" parameter. If both "podspec" and "path" is present, it will prefer "podspec" over "path" for that specific pod.
This fixes #426 where paths would be combined incorrectly on Windows (used backslash when forward slash is expected). As discussed in the comments, I also added a user setting "Use...
I've cleaned up C# project files. What I changed and why: - Added default hint paths to projects that references Unity or NUnit assemblies. - All default hint paths are...