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The game works fine here. The only thing it might need is a maximum blending for that floor. But that's pretty much it in my eyes

Cannot be reproduced by gs dumps on my end. But, I wonder if #8606 caused it

Try different Fpu rounding/clamping settings or fixes. Or better yet, turn off enable ee recompiler

Hi @polygonsheep. We have added the "s/needs-repro" label to this issue, which indicates that we require steps and sample code to reproduce the issue before we can take further action....

Hi @polygonsheep. We have added the "s/try-latest-version" label to this issue, which indicates that we'd like you to try and reproduce this issue on the latest available public version. This...

> seems to be working here on opengl Then I will close it as cannot reproduce. But I will mention that it is very weird, likely my gpu's fault. Anyways,...

Target partial invalidation seems to fix it on my end

@forrvalhalla Set the ee to interpreter and see if it solves it