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Looks very similar to Wrath of cortex's fixed glitch

@silentq The first and the third only have a few garbage pixels in comparison to software. Highly inconsequential in my view. The second one requires a larger CPU Sprite Render...

> @refractionpcsx2 Gotcha was just curious. It seems to have no performance impact for my setup this game runs locked 60fps but I suppose this moving of the load somewhere...

This is what happened when I turned on delay VIF1 stalls, so I'm thinking this issue might be related to VIF1 timing. ![True Crime - New York City_SLUS-21106_20240111222721](https://github.com/PCSX2/pcsx2/assets/126727903/efff80b2-11a3-4e09-b4c5-83b86bba19b0)

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If I had to guess, I'd assume it needs a different clamping mode. But I'll leave that to the testers to figure out. ![untitled](https://github.com/PCSX2/pcsx2/assets/126727903/7fdbb714-1924-4e75-9432-5e1b3870bba4)

Tried all sorts of rounding/clamping modes, turned off recompiler modes, tried all gamefixes, even tried software mode too. Nothing seemed to fix it.

> I think it's not a bug with PCSX2. These are probably camera flash effects which are overdone in this demo. I will suggest to run the demo on real...