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[BUG]: Devil May Cry 3 - The shotgun's shrapnel is missing in the OPENGL renderer when upscaling

Open Buzzardsoul opened this issue 2 years ago • 3 comments

Describe the Bug

When you use Dante's shotgun on the OPENGL renderer, the shrapnel effect is missing if you are upscaling, but isn't missing on other renderers when upscaling.

Reproduction Steps

Just use my gs dump on the OPENGL renderer Devil May Cry 3 - Dante's Awakening [Special Edition]_SLUS-21361_20230410162251.gs.zip

Expected Behavior

Look at the other renderers and compare them to OPENGL

Direct3D 12: image

OPENGL: opengl

PCSX2 Revision

1.7.4354

Operating System

Windows 11

If Linux - Specify Distro

No response

CPU

i7-7800x

GPU

GTX 1060 TI

GS Settings

No response

Emulation Settings

No response

GS Window Screenshots

No response

Logs & Dumps

No response

Buzzardsoul avatar Apr 10 '23 13:04 Buzzardsoul

seems to be working here on opengl image

Mrlinkwii avatar Apr 10 '23 13:04 Mrlinkwii

seems to be working here on opengl

Then I will close it as cannot reproduce. But I will mention that it is very weird, likely my gpu's fault. Anyways, thanks for testing.

Update: It seems that it was because I was 2x upscaling. I didn't know that because I use custom settings for this game and I had forgotten that. My bad. But... it could be an issue since other renderers are ok with upscaling but opengl isn't. But I will leave it at that.

ghost avatar Apr 10 '23 13:04 ghost

Reproduced the issue, so I say it's still worth looking in to since it behaves different on GL when upscaling.

lightningterror avatar Apr 10 '23 14:04 lightningterror

Was fixed.

ghost avatar Aug 23 '23 01:08 ghost