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[BUG]: Devil May Cry 3 - The shotgun's shrapnel is missing in the OPENGL renderer when upscaling
Describe the Bug
When you use Dante's shotgun on the OPENGL renderer, the shrapnel effect is missing if you are upscaling, but isn't missing on other renderers when upscaling.
Reproduction Steps
Just use my gs dump on the OPENGL renderer Devil May Cry 3 - Dante's Awakening [Special Edition]_SLUS-21361_20230410162251.gs.zip
Expected Behavior
Look at the other renderers and compare them to OPENGL
Direct3D 12:

OPENGL:
PCSX2 Revision
1.7.4354
Operating System
Windows 11
If Linux - Specify Distro
No response
CPU
i7-7800x
GPU
GTX 1060 TI
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
No response
Logs & Dumps
No response
seems to be working here on opengl

seems to be working here on opengl
Then I will close it as cannot reproduce. But I will mention that it is very weird, likely my gpu's fault. Anyways, thanks for testing.
Update: It seems that it was because I was 2x upscaling. I didn't know that because I use custom settings for this game and I had forgotten that. My bad. But... it could be an issue since other renderers are ok with upscaling but opengl isn't. But I will leave it at that.
Reproduced the issue, so I say it's still worth looking in to since it behaves different on GL when upscaling.
Was fixed.