K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
I am looking into this.
There is some work here to check if the latest build still has this problem. For a future me or a different person.
This is still wanted.
I thought that the .glb extension means all images are packed into the single glb. Blender does the same design.  1. glb as a single file 2. gltf as...
As far as I know this is the expected behavior. Making `.glb` write external textures is possible but it wouldn't be a common `.glb`.
I'm not able to help as much as I wanted due to recent circumstance. Here are a list of fbx test samples. https://github.com/assimp/assimp-mdb/tree/master/model-db/fbx
We need to design if we want to be globally unique or meshes that are the same name will be deduplicated. 1. "import-gltf-test-godot_bl-03_Torus.mesh" 2. "03_Torus.mesh"
Can you update your design with the fact that godot takes a .glb, converts it to a .scn and saves it inside of .godot/ folder. Then there's a .import file...
Is this asking for a feature to move the hard coded behaviours to the end and then have a enum/bool to switch them? I want to find a way of...
Godot does not implement the gles3 srgb extension. See also https://developer.mozilla.org/en-US/docs/Web/API/EXT_sRGB I explored this but didn't get to the result. https://github.com/V-Sekai/godot/commits/web-srgb