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FbxSkeleton should create empty skins with all of the bones.

Open lyuma opened this issue 3 years ago • 1 comments

See here for a description: https://github.com/godotengine/godot/issues/60854#issuecomment-1153095865 and here: https://github.com/godotengine/godot/issues/62275#issuecomment-1162463175

FBX knows that the nodes are part of a skeleton because they have an FbxSkeleton attached. Hence, FBX2glTF should detect this case and create a dummy glTF skin like discussed in this blender gltf io issue here: https://github.com/KhronosGroup/glTF-Blender-IO/issues/822

(This functionality that allows you to convert in Blender is therefore actually quite new, in Blender 3.2 )

lyuma avatar Jun 21 '22 23:06 lyuma

This is still wanted.

fire avatar Aug 27 '22 21:08 fire