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SeparateTextures Option is not work when convert to glb

Open weilichuang opened this issue 3 years ago • 1 comments

Use the latest version of the converter convert a model(contain textures) FBX2glTF.exe -i .\test.fbx -o test.glb --separate-textures or FBX2glTF.exe -i .\test.fbx -o test.glb -b

the test.glb still contain textures.

If I try convert to glft FBX2glTF.exe -i .\test.fbx -o test.gltf --e It will save textures separately.

test.zip

weilichuang avatar Jun 13 '22 08:06 weilichuang

I thought that the .glb extension means all images are packed into the single glb.

Blender does the same design.

image

  1. glb as a single file
  2. gltf as a single file but with base64
  3. gltf with textures separately.

Not sure how to resolve.

fire avatar Aug 27 '22 21:08 fire

As far as I know this is the expected behavior. Making .glb write external textures is possible but it wouldn't be a common .glb.

fire avatar Dec 18 '22 15:12 fire