FBX2glTF
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SeparateTextures Option is not work when convert to glb
Use the latest version of the converter convert a model(contain textures)
FBX2glTF.exe -i .\test.fbx -o test.glb --separate-textures
or
FBX2glTF.exe -i .\test.fbx -o test.glb -b
the test.glb still contain textures.
If I try convert to glft
FBX2glTF.exe -i .\test.fbx -o test.gltf --e
It will save textures separately.
I thought that the .glb extension means all images are packed into the single glb.
Blender does the same design.

- glb as a single file
- gltf as a single file but with base64
- gltf with textures separately.
Not sure how to resolve.
As far as I know this is the expected behavior. Making .glb write external textures is possible but it wouldn't be a common .glb.