K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
I wonder if we have a locked state for that button. We have on and off.
I can reproduce the issue.
I can check if the animation resource is_local_to_scene(), but I have to go through everything. So I don't think it's the solution.
Looks like this. https://github.com/fire/godot/tree/34394 https://github.com/fire/godot/commit/44c07c64bc28a8908a61ead67dccd5c098e010d0#diff-62dbccc2e9b8184a960eeca3afa931b1R1436-R1439 [Edited] This fix doesn't work.
I appreciate the reports! This now a built-in feature of Godot Engine 4.0. Archiving old issues. Please post bug reports to https://github.com/godotengine/godot/issues.
Fixed by: https://github.com/godotengine/godot-website/pull/392
Can you provide a small case I can use to verify it's fixed.
I made a pr here https://github.com/V-Sekai/FBX2glTF/pull/15. Will need to test.
I'll test turning off optimizations.
I'm not able to work on this for a short period of time.