K. S. Ernest (iFire) Lee

Results 1452 comments of K. S. Ernest (iFire) Lee

Reducing loading times and applying zstd compression is good reason to reintroduce binary tokenization on its own merits. I don't know if I'll have much success reviewing the code.

Animation team meeting notes: 1. Lyuma: Needs more testing. 2. Fire: where is Tokage test scene? 3. Saracen will do a formal review. 4. Saracen: update and create a general...

Animation team meeting notes: 1. Lyuma: Flattened state machines. Want to use nested state machines for using. 2. Saracen: Start point and end point. Group button wasn't merged. Proposal to...

Animation tests from Tokage: > I think we can test this by preparing several nested StateMachines with the same connection and different Types, and checking the value after each transition....

To be clear is this sufficient to test? > ### Steps to reproduce > > 1. Open icon.png.import > 2. Change e.g. repeat to true > 3. Switch to editor...

Why was this blocked again? I remember some discussion about the use of colored icons vs drab icons but nothing recent.

I also suspect that the auto reload functionality is triggering in correctly.

Can you explain how this affects this pr? Like how to change?

Can someone help me test this? Also, does anyone know how to call this feature from c++?

Do you think this can be in for Godot Engine 4.2?