K. S. Ernest (iFire) Lee

Results 1451 comments of K. S. Ernest (iFire) Lee

Do you think this can be in for Godot Engine 4.3? Edited: There are some github actions problems preventing merge.

I think there needs to be a global disable for lod and be set on by default for the web. Alternatively we can debug why.

I'm not going to approve this as I'm not in the core team, but I support this.

We discussed out-of-band how that @Faolan-Rad should tell us the story of his need for this feature and how this can benefit the wider community of C#, other languages and...

The update problem was avoided by having the libgodot user make a gdextension and have it block in the gdextension class like the "_process" method. ## Benefits 1. Avoids stepping...

I was puzzling over this. Here's is the closest api doc. https://github.com/RhubarbVR/LibGodotSharp/blob/main/libgodotsharp/Native.cs

- [ ] Generate bindings from json - [ ] load dll - [ ] bind functions to external language - [ ] create a new SceneTree - [ ]...

@Faolan-Rad do you remember why in your fork https://github.com/RhubarbVR/godot-lib/actions/runs/4277032243/jobs/7445556782 is failing because of the use of the new API levels server and scene? I took it out of my build...

[kenney_boardgameicons.zip](https://github.com/godotengine/godot/files/10554006/kenney_boardgameicons.zip) Image called skull. ![skull](https://user-images.githubusercontent.com/32321/215972305-06647e9f-0959-40d8-9602-87994a3a152e.svg) @mgrudzinska Here's a test case if you're interested. ![image](https://user-images.githubusercontent.com/32321/215972409-dc1c66fa-f02c-4264-be3a-d0516220056e.png)

I confirm that firefox shows the skull offset too.