K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
I'll close this when #91526, #91528 and #91528 are merged.
I'm curious if there's any pattern in: > 25 meshes with relatively significant differences in skeletons, but this time no obvious issues. Mostly the differences are in the roll of...
I'll close this issue now that the three prs are merged.
I disagree because ordinary csg cases will be broken as in the bug reports which are human scale.  We discussed setting it to 0 and deprecating. Edited: I refreshed...
Closing due lack of agreement on this method.
Is this only valid for Visual Shaders is it a feature common to all graph nodes? Like should this be in the base class or in visual shaders.
You can fix some of the github ci actions tests with `pre-commit run -a` to format the text. Here are the rest of the errors. https://github.com/V-Sekai/godot/actions/runs/8642913827
I've tried to get the Godot Engine Github actions continuous integration to pass. Most tests pass except for Windows. https://github.com/V-Sekai/godot/tree/vsk-libgodot-migeran-4.3 Edited: Time is limited for me to work on this,...
Do what what works for you. Edited: As the initiator of the libgodot-style patch, I've successfully persuaded several individuals, including `@Faolan-Rad` to contribute to the libgodot project. I am excited...
@kisg Can you review the changes to libgodot from here https://github.com/V-Sekai/godot/pull/35/? Here's the modified libgodot_project project working on Windows. https://github.com/V-Sekai/libgodot_project. You may need to force mingw. 