K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
I'll look through the code for normals modifying code. I found: ```C++ face.smooth = mesh.vertProperties[property_i * mesh.numProp + MANIFOLD_PROPERTY_SMOOTH_GROUP] > 0.5f; ``` It could also be non deterministic when we...
@31 Any idea why this is off by one? ```C++ for (size_t run_i = 0; run_i < mesh.runIndex.size() - 1; run_i++) { ```
Will need to check if FBXDocument has the same bug
I moved the statement out in https://github.com/godotengine/godot/pull/97938
I am not sure if the memory leak is related to the changes so I'll try a restart of the build.
What is the harm of leaving star RDP on for all cases?
Video of the mrp of animation compression with the fix applied. https://youtu.be/b5wAQqX9XsM
I'll rewrite the commit message to be slightly better.
Would it work to use a cubic interpolation for blending the prev page's last few bits and next page's first few bits?
What pull request resolved it?