K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
The developers working at manifold worked hard to remove exceptions and thrust, so we were able to vastly reduce the dependencies by 1/3. The changes here were due to api...
Anther trace that also crashes manifold https://github.com/elalish/manifold/issues/878
I pushed the changes mentioned by @cloudofoz thanks! Edited: Changed `auto` to be `size_t`
Noted some crashes I'll try to get some reproduction steps for. ``` ================================================================ handle_crash: Program crashed with signal 11 Engine version: Godot Engine v4.3.stable.custom_build (3e8a58f62b8067c04960384aa7a0f10dfc9be7e5) Dumping the backtrace. Please include...
Will investigate, but I queued up a lot of work so things are slow. Would appreciate help debugging.
@31 I wasn't able to reproduce your crash on your mesh. Updated to the latest manifold. ~~Removed quickhull (as it wasn't used)~~.
So the next steps would be to get a stack trace and try to see if the problem is in manifold or godot engine. If in manifold, we need to...
@elalish is there a generate test recreation report method in manifold? :D Or where did you implemented it?
Horray Manifold recently replaced the GLM dependency with linalg.h https://github.com/elalish/manifold/pull/984
Looking for team approval and style approval.