K. S. Ernest (iFire) Lee

Results 1451 comments of K. S. Ernest (iFire) Lee

The developers working at manifold worked hard to remove exceptions and thrust, so we were able to vastly reduce the dependencies by 1/3. The changes here were due to api...

Anther trace that also crashes manifold https://github.com/elalish/manifold/issues/878

I pushed the changes mentioned by @cloudofoz thanks! Edited: Changed `auto` to be `size_t`

Noted some crashes I'll try to get some reproduction steps for. ``` ================================================================ handle_crash: Program crashed with signal 11 Engine version: Godot Engine v4.3.stable.custom_build (3e8a58f62b8067c04960384aa7a0f10dfc9be7e5) Dumping the backtrace. Please include...

Will investigate, but I queued up a lot of work so things are slow. Would appreciate help debugging.

@31 I wasn't able to reproduce your crash on your mesh. Updated to the latest manifold. ~~Removed quickhull (as it wasn't used)~~.

So the next steps would be to get a stack trace and try to see if the problem is in manifold or godot engine. If in manifold, we need to...

@elalish is there a generate test recreation report method in manifold? :D Or where did you implemented it?

Horray Manifold recently replaced the GLM dependency with linalg.h https://github.com/elalish/manifold/pull/984

Looking for team approval and style approval.