K. S. Ernest (iFire) Lee

Results 1383 comments of K. S. Ernest (iFire) Lee

I worked on this a bit and got stuck, but I noticed you converted the tracks directly which seems to work right?

I think I got lost when doing euler rotation tracker -> bezier quaternion/basis but curve reduction wasn't required for this problem. So I appreciate! https://github.com/V-Sekai/godot/tree/keyframe-reduce-3.5 https://github.com/godotengine/godot-proposals/issues/392

I might be able to get angle rotations correct for you. Poke me when you're at that point. Edited: I was able to extract the bezier key_frame reducer independent of...

Is there anything we can do to beizer to implement `Nearest Interpolation` support? How does `Blender's NLA track for Nearest interpolation` work?

Would you approve creating a new InterpolationType for ValueTrack? and deprecating `BezierTrack` for Godot 4?

@TokageItLab can you reply? I'm in favour of adding this because it also leads into my code for simplifying the beziers.

What should we do with this now there's multiple branches? Would like to collapse the branches asap.

Closing the next time I look at this in a few days.

Can you help narrow down when this broke? Edited. This is a new feature, so I need to find the pull request and see if the original implementers are available.

I disagree that this use-case is unsupported. It is a regression for :x as a subproperty. As far as I know beizer system in godot engine only operate on float,time...