K. S. Ernest (iFire) Lee

Results 1280 comments of K. S. Ernest (iFire) Lee
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I would recommend getting timing 2-3 times on the https://github.com/godotengine/godot/issues/93587. @Calinou has a benchmarking server we can use too!

I've had good experiences writing doctest unit tests for these things complicated things, it's not a requirement for merging, but wanted to mention.

- [ ] benchmarked in a production build - [ ] benchmarked using the test cases (like linked issues) - [ ] optional unit tests

I'm going to try running some timing tests on my folder of 3d assets.

4.3 has released, this is one of the pull requests I wanted to shepherd to completion.

We're still trying to complete the Godot Engine 4.3 blockers. For this pr, there's still some failing cicd actions.

Can you work around this by ensuring all the vertices in the mesh are bone influence weighted? Godot Engine cannot handle unweighted faces correctly. I have selected the faces that...

to @lyuma too it is a bit odd, but it doesn't seem that harmful. I wonder how damaging it is to fix it.

Maybe you can figure out why the tests fail. ``` editor/editor_inspector.cpp:4098:57: runtime error: member access within null pointer of type 'struct EditorFeatureProfileManager' editor/editor_inspector.cpp:4098:154: runtime error: member access within null pointer...

Last working versions -- `pip install iree-compiler==20240828.999` and `pip install iree-runtime==20240828.999`