K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
Postpone fix for now.
Fixed as of https://github.com/V-Sekai/godot/commit/7ca00edfdfe5d52a14ff3fc6908298ea563c5cea
@Naros Would you know how to get more debug symbols? The unsymbolated crash makes it hard to debug.
Made an issue https://github.com/godotengine/godot-cpp/issues/1512. Also, I noticed that execution of the game doesn't crash.
I think it's a good idea, but I am not stuck to it. Edited: Do you want me to apply those changes?
I don't understand? double precision should be in theory built for all platforms.
I think there's a gap in how asset library handles double precision so the crucial thing is that I needed an official build of double-precision for my project, but the...
It's part of my proposal here I will submit to the godot engine organization in the future. https://github.com/V-Sekai/manuals/blob/main/decisions/20240627-gdextension-as-libriscv.md
@TokageItLab Is this related to the root motion in animations problem?
We're unable to approve for merge if the github actions is failing. https://docs.godotengine.org/en/stable/contributing/workflow/pr_workflow.html