K. S. Ernest (iFire) Lee

Results 1288 comments of K. S. Ernest (iFire) Lee
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@Malcolmnixon Does the entire skeleton need to be remapped to Godot Engine Humanoid or can I leave it raw?

I am implementing the openvr skeleton source. Huh?

Do #94199 and #100020 do the same things?

Ok, if I only keep? * esrgan * singlepose_thunder

@RechieKho had some trouble updating the bytecode. Do you have any logs?

@RechieKho Try 3.1.0. No idea if it'll make a difference.

I've noticed a conversion failure on MacOS. https://github.com/iree-gd/iree-gd-quickstart/actions/runs/12840284960/job/35808735132

I can confirm that old runtimes work with newer toolchain files, but newer toolchain files don't work with newer runtimes. I probably want further confirmation.

The data is empty on failure, like black or 0,0 for the results.

Closing I have no idea when this will work.