K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
@Malcolmnixon Does the entire skeleton need to be remapped to Godot Engine Humanoid or can I leave it raw?
I am implementing the openvr skeleton source. Huh?
Do #94199 and #100020 do the same things?
Ok, if I only keep? * esrgan * singlepose_thunder
@RechieKho had some trouble updating the bytecode. Do you have any logs?
@RechieKho Try 3.1.0. No idea if it'll make a difference.
I've noticed a conversion failure on MacOS. https://github.com/iree-gd/iree-gd-quickstart/actions/runs/12840284960/job/35808735132
I can confirm that old runtimes work with newer toolchain files, but newer toolchain files don't work with newer runtimes. I probably want further confirmation.
The data is empty on failure, like black or 0,0 for the results.
Closing I have no idea when this will work.