K. S. Ernest (iFire) Lee

Results 1288 comments of K. S. Ernest (iFire) Lee
trafficstars

``` modules/bimdf/bimdf.cpp:65:3: error: ISO C++ requires field designators to be specified in declaration order; field 'matching_solver' will be initialized after field 'double_cover' [-Werror,-Wreorder-init-list] .double_cover = Satsuma::BiMDFDoubleCoverConfig(), ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ modules/bimdf/bimdf.cpp:64:22: note: previous...

@lawnjelly Do you remember if clipper or such already does this?

I think the resource isn’t properly defined for export, so the model is lost On Mon, Jul 8, 2024 at 1:39 AM Dragos Daian ***@***.***> wrote: > Hi, not sure,...

@TokageItLab We can review this for 4.4

The pull request became stale and requires a rebase. @SaracenOne, @TokageItLab, @fire and Cthulhu discussed this briefly at the animation meeting. We discussed the problems with using the scale to...

I made a dictionary of bone mapping and used it as the key.

~~What is the algorithm for perceptually color interpolate? I'll check~~ Seems to be linear/gamma and oklab (lights)? I have an implementation of spectral paint mixing (for physical paints) https://github.com/V-Sekai/godot-paint-mixer, but...

@clayjohn That makes sense. Can you tell us the story of how you intend to use this in your game project @adamscott?

I want this, but maybe the idea of treating Color as SrgbColor and inventing a new LinearColor might be compatibility feasible.

I have a bad idea. We mark in colour an enumeration of colour space. like 4 floats to 5 floats which is a terrible idea.